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Reference

Minecraft Glossary

141 terms across 10 categories, each explained in one or two plain sentences, with links to full guides where they exist.

A

AFK

Slang

Away from keyboard. Leaving the game running while you're not playing, usually parked at a farm so it keeps producing.

Allay

Mobs

A small blue flying helper mob with 20 HP. Give it an item and it collects matching items nearby and drops them at a note block you've played.

Read the Allay guide →

Ancient City

World

A large structure deep in the Deep Dark, around Y -51. Its chests hold some of the best Overworld loot, including Swift Sneak books and echo shards, but the warden guards it.

Read the Ancient City guide →

Aqua Affinity

Enchantments

A helmet enchantment that removes the 5x mining slowdown you get when your head is underwater.

Read the Aqua Affinity guide →

Armadillo

Mobs

A passive mob with 12 HP that rolls into a ball when threatened. Brush it for scutes, which craft wolf armor.

Read the Armadillo guide →

Axolotl

Mobs

An aquatic mob with 14 HP that fights other underwater mobs alongside you. Breed them with buckets of tropical fish; the rare blue one appears in about 1 in 1,200 births.

Read the Axolotl guide →

B

Badlands

World

A dry biome of terracotta in red, orange and yellow bands, with red sand and cacti. Its mineshafts generate at the surface, and gold ore is more common here.

Read the Badlands guide →

Bane of Arthropods

Enchantments

A sword or axe enchantment that adds 2.5 damage per level (Java) against spiders, cave spiders, silverfish, endermites and bees, and slows them on hit.

Read the Bane of Arthropods guide →

Bastion Remnant

World

A huge piglin fortress in every Nether biome except basalt deltas. Its chests can hold netherite scraps, upgrade templates and the Pigstep disc, but the piglins guard it hard.

Read the Bastion Remnant guide →

Bedrock Edition

Editions

The version of Minecraft written in C++ that runs on Windows, Xbox, PlayStation, Switch, phones and tablets, with cross-play between all of them.

Read the Bedrock Edition guide →

Bee

Mobs

A neutral mob with 10 HP that pollinates crops and fills hives with honey. Put a campfire under the nest before harvesting, or the whole swarm attacks.

Read the Bee guide →

Biome

World

A region of the world, like desert, jungle or swamp, that decides the terrain, plants, weather and which mobs spawn.

Read the Biome guide →

Blaze

Mobs

A hostile Nether fortress mob with 20 HP that shoots fireballs. Its blaze rods are needed for brewing stands, blaze powder and eyes of ender.

Read the Blaze guide →

Breach

Enchantments

A mace enchantment that makes hits ignore 15% of the target's armor per level, up to 60% at Breach IV.

Read the Breach guide →

Breeze

Mobs

A hostile mob with 30 HP found in trial chambers. It jumps around and fires wind charges, and drops breeze rods, which you need to craft a mace.

Read the Breeze guide →

C

Camel

Mobs

A rideable desert mob with 32 HP that carries two players. It's tall enough that most melee mobs can't hit a rider.

Read the Camel guide →

Cat

Mobs

A tameable mob with 10 HP, found in villages and swamp huts. Creepers and phantoms avoid cats, which makes them useful at a base.

Read the Cat guide →

Cave Spider

Mobs

A small hostile spider with 12 HP that spawns from spawners in mineshafts and, since 26.2, naturally in sulfur caves. Its bite poisons you; drinking milk cures it.

Read the Cave Spider guide →

Channeling

Enchantments

A trident enchantment that calls down lightning on the target during a thunderstorm.

Read the Channeling guide →

Cherry Grove

World

A mountain biome of pink cherry trees with falling petals and pink petal ground cover. Bees and pigs spawn here.

Read the Cherry Grove guide →

Chunk

Technical

A 16 x 16 column of blocks running the full height of the world. The game generates, loads and saves the world one chunk at a time, and farms only run in loaded chunks.

Read the Chunk guide →

Crafting Table

Items & Blocks

The block with the 3 x 3 crafting grid you need for most recipes. Four planks make one.

Read the Crafting Table guide →

Creeper

Mobs

The green hostile mob with 20 HP that walks up and explodes. A raised shield blocks the blast, and cats and ocelots scare them off.

Read the Creeper guide →

Creeper Farm

Gameplay

A farm that spawns creepers in a dark area and drops or traps them to collect gunpowder, often using cats to steer them.

Read the Creeper Farm guide →

Curse of Binding

Enchantments

A curse that stops you from taking the item out of your armor slot until you die or it breaks. Creative mode ignores it.

Read the Curse of Binding guide →

Curse of Vanishing

Enchantments

A curse that makes the item disappear when you die instead of dropping.

Read the Curse of Vanishing guide →

D

Deep Dark

World

A cave biome far below Y 0, full of sculk. Sculk sensors and shriekers react to noise and can summon the warden.

Read the Deep Dark guide →

Density

Enchantments

A mace enchantment that adds bonus damage for every block you fell before landing the smash attack.

Read the Density guide →

Depth Strider

Enchantments

A boots enchantment that cuts the slowdown from moving through water. At level III you move about as fast as on land.

Read the Depth Strider guide →

Desert

World

A hot sand biome with cacti, dead bushes, desert pyramids, wells and villages. It never rains here.

Read the Desert guide →

Dolphin

Mobs

A neutral ocean mob with 10 HP. Swim near one for the Dolphin's Grace speed boost, and feed it raw fish to have it lead you to treasure.

Read the Dolphin guide →

Donkey

Mobs

A tameable mob with 15 to 30 HP that can carry a chest. Before you have shulker boxes, it's the best way to haul gear.

Read the Donkey guide →

Drowned

Mobs

An underwater zombie with 20 HP. Drowned holding a trident are the only way to get tridents in survival.

Read the Drowned guide →

E

Efficiency

Enchantments

A tool enchantment that makes mining faster with each level. Efficiency V on a diamond or netherite pickaxe plus Haste II mines stone instantly.

Read the Efficiency guide →

Elytra

Items & Blocks

Wings found in the item frames on End ships. Equip them in the chest slot to glide, and use firework rockets to fly. Repair with phantom membranes or Mending.

Read the Elytra guide →

End City

World

A tall purpur structure on the outer End islands, guarded by shulkers. Some come with an End ship carrying an elytra and a dragon head.

Read the End City guide →

End Portal (End Portal Frames)

World

The portal to the End, found in a room inside a stronghold. Fill all 12 frames with eyes of ender to light it.

Read the End Portal (End Portal Frames) guide →

Ender Dragon

Mobs

The final boss, with 200 HP, found in the End. Destroy the end crystals on the obsidian pillars first, or it keeps healing.

Read the Ender Dragon guide →

Ender Pearl

Items & Blocks

An item dropped by endermen. Throw it to teleport where it lands, or combine it with blaze powder to make an eye of ender.

Enderman

Mobs

A tall neutral mob with 40 HP that teleports and attacks if you look at its face. Stand under a ceiling two blocks high and it can't reach you; a carved pumpkin on your head lets you look at them safely.

Read the Enderman guide →

Endermite

Mobs

A tiny hostile mob with 8 HP that sometimes appears when you throw an ender pearl. Endermen attack them, which is why some enderman farms use one as bait.

Read the Endermite guide →

Evoker

Mobs

A hostile illager with 24 HP that summons fangs and vexes. It's the only mob that drops the totem of undying, from raids and woodland mansions.

Read the Evoker guide →

F

Feather Falling

Enchantments

A boots enchantment that reduces fall damage by 12% per level, 48% at level IV. It also reduces ender pearl damage.

Read the Feather Falling guide →

Fire Aspect

Enchantments

A sword enchantment that sets the target on fire. Animals killed while burning drop cooked meat.

Read the Fire Aspect guide →

Fire Protection

Enchantments

An armor enchantment that reduces fire and lava damage and shortens how long you burn.

Read the Fire Protection guide →

Flame

Enchantments

A bow enchantment that sets arrows on fire, igniting whatever they hit for 5 seconds.

Read the Flame guide →

Forest

World

A common biome of oak and birch trees. The flower forest variant has almost every flower in the game.

Read the Forest guide →

Fortune

Enchantments

A pickaxe enchantment that increases drops from ores and some other blocks. Fortune III gives about 2.2 diamonds per diamond ore on average, up to 4.

Read the Fortune guide →

Fox

Mobs

A shy mob with 10 HP that lives in taigas and only comes out at night. Foxes pick up and carry items; breed two to get a baby that trusts you.

Read the Fox guide →

Frog

Mobs

A mob with 10 HP whose color depends on the biome it grew up in. Frogs eat small magma cubes and drop froglights, a bright light block.

Read the Frog guide →

Frost Walker

Enchantments

A boots enchantment that freezes water under your feet into ice as you walk. It also stops damage from magma blocks.

Read the Frost Walker guide →

G

Game Tick

Technical

The game's internal clock. Java runs 20 ticks per second, and redstone timing is measured in redstone ticks of 0.1 seconds.

Read the Game Tick guide →

Ghast

Mobs

A big floating Nether mob with 10 HP that shoots explosive fireballs. Hit a fireball back to kill it. Ghast tears brew potions of regeneration.

Read the Ghast guide →

Glow Squid

Mobs

A glowing underwater mob with 10 HP found in dark water. Its glow ink sacs make sign text glow and craft glow item frames.

Read the Glow Squid guide →

Goat

Mobs

A neutral mountain mob with 10 HP that rams players and mobs. When it rams a solid block like stone or a log, it can drop a goat horn.

Read the Goat guide →

Griefing

Multiplayer

Deliberately wrecking other players' builds. Banned on most servers, but allowed on anarchy servers like 2b2t.

Read the Griefing guide →

Guardian

Mobs

A hostile fish with 30 HP that guards ocean monuments and fires a laser. Guardian farms give lots of XP and prismarine.

Read the Guardian guide →

H

Hardcore Mode

Gameplay

Survival locked to Hard difficulty with one life. When you die, you can only spectate the world or leave. Both Java and Bedrock have it.

Read the Hardcore Mode guide →

Hoglin

Mobs

A hostile Nether beast with 40 HP found in crimson forests. It's a good food source, and it backs away from warped fungus, portals and respawn anchors.

Read the Hoglin guide →

Horse

Mobs

A tameable mob with 15 to 30 HP, and with speed and jump strength that vary from horse to horse. Breed the best ones with golden carrots or golden apples to get faster foals.

Read the Horse guide →

Husk

Mobs

A desert zombie with 20 HP that doesn't burn in sunlight. Its attack gives you Hunger, so carry extra food.

Read the Husk guide →

I

Impaling

Enchantments

A trident enchantment that adds damage. On Java it only affects aquatic mobs; on Bedrock it affects any mob that is in water or rain.

Read the Impaling guide →

Infinity

Enchantments

A bow enchantment that lets you shoot forever as long as you carry one normal arrow. Tipped and spectral arrows are still used up.

Read the Infinity guide →

Iron Golem

Mobs

A big neutral mob with 100 HP that protects villages. Villagers summon them when they're scared, which is how iron farms work.

Read the Iron Golem guide →

J

Java Edition

Editions

The original version of Minecraft, released in 2009, for Windows, macOS and Linux. It has the big mod scene, snapshots and the large community servers.

Read the Java Edition guide →

Jungle

World

A dense biome of tall jungle trees, vines, bamboo, melons and cocoa, with jungle temples hiding trap puzzles.

Read the Jungle guide →

K

Knockback

Enchantments

A sword enchantment that pushes the target further back with each hit.

Read the Knockback guide →

L

Llama

Mobs

A tameable mob with 15 to 30 HP that can carry a chest. Lead one llama and others nearby follow in a caravan.

Read the Llama guide →

Looting

Enchantments

A sword enchantment that adds up to one extra drop per level from mobs and raises the chance of rare drops. At Looting III, wither skeleton skulls drop 5.5% of the time instead of 2.5%.

Read the Looting guide →

Loyalty

Enchantments

A trident enchantment that makes a thrown trident fly back to you. Higher levels return faster.

Read the Loyalty guide →

Luck of the Sea

Enchantments

A fishing rod enchantment that raises the chance of catching treasure like enchanted books, saddles and name tags.

Read the Luck of the Sea guide →

Lure

Enchantments

A fishing rod enchantment that shortens the wait for a bite by 5 seconds per level.

Read the Lure guide →

Lush Caves

World

A green cave biome with moss, glow berries, spore blossoms, dripleaf, clay pools and axolotls. An azalea tree on the surface often marks one below.

Read the Lush Caves guide →

M

Magma Cube

Mobs

A hostile Nether mob that splits when killed, like a slime. The big one has 16 HP. Large and medium magma cubes drop magma cream for fire resistance potions.

Read the Magma Cube guide →

Mending

Enchantments

An enchantment that uses the experience you pick up to repair the item instead of filling your XP bar. Each XP point repairs 2 durability.

Read the Mending guide →

Mineshaft

World

Abandoned tunnels underground with rails, cobwebs and cave spider spawners. Chest minecarts hold rails, food, enchanted books and sometimes name tags or diamonds.

Read the Mineshaft guide →

Mob Cap

Technical

The limit on how many mobs of each kind can spawn naturally at once. In Java single-player the hostile cap is 70. Farms work best when nothing else uses up the cap.

Mooshroom

Mobs

A red or brown cow with 20 HP that lives in mushroom fields. Use a bowl on it for mushroom stew, or shears to turn it into a normal cow.

Read the Mooshroom guide →

Multishot

Enchantments

A crossbow enchantment that fires three arrows in a spread for the cost of one. Only the middle arrow can be picked up.

Read the Multishot guide →

Mushroom Fields

World

A rare island biome of mycelium and giant mushrooms. Hostile mobs don't spawn here naturally, though spawners still work.

Read the Mushroom Fields guide →

N

Nether Fortress

World

A dark brick structure in the Nether with blaze spawners, nether wart and wither skeletons. Chests can hold diamonds, saddles and horse armor.

Read the Nether Fortress guide →

Netherite

Items & Blocks

The strongest gear material. Combine diamond gear, a netherite ingot (made from ancient debris scraps and gold) and a netherite upgrade template at a smithing table.

Read the Netherite guide →

O

Observer

Redstone

A redstone block that sends a pulse when the block in front of it changes. It's the sensor behind most automatic farms.

Read the Observer guide →

Ocean Monument

World

A big underwater temple guarded by guardians and three elder guardians. It holds 8 gold blocks in its core and wet sponges.

Read the Ocean Monument guide →

OP / Operator

Multiplayer

A player with admin rights on a server or LAN world, who can run commands, change game modes and manage other players.

Read the OP / Operator guide →

P

Panda

Mobs

A mob with 20 HP that lives in bamboo jungles and has personalities like lazy, playful or aggressive. Baby pandas sometimes sneeze out a slimeball.

Read the Panda guide →

Parrot

Mobs

A tameable jungle bird with 6 HP that sits on your shoulder and mimics nearby hostile mobs. Tame it with seeds; never feed it a cookie, which kills it.

Read the Parrot guide →

Phantom

Mobs

A flying hostile mob with 20 HP that spawns at night if you haven't slept for three or more days. Its membranes repair elytra and brew slow falling.

Read the Phantom guide →

Piercing

Enchantments

A crossbow enchantment that lets arrows pass through several mobs in a line. The arrows can still be picked up.

Read the Piercing guide →

Piglin

Mobs

A Nether mob with 16 HP that attacks unless you wear at least one piece of gold armor. Throw it gold ingots to barter for items.

Read the Piglin guide →

Pillager

Mobs

A hostile illager with 24 HP that uses a crossbow. Killing a patrol captain drops an ominous bottle; drinking it gives Bad Omen, which starts a raid when you enter a village.

Read the Pillager guide →

Plains

World

A flat grassy biome with scattered oak trees, horses and lots of villages. The sunflower plains variant is covered in sunflowers.

Read the Plains guide →

Power

Enchantments

A bow enchantment that increases arrow damage by 25% per level plus 25%, so Power V adds 150%.

Read the Power guide →

Protection

Enchantments

An armor enchantment that reduces almost all damage by 4% per level per piece, capped at 80%. Full Protection IV is the best general defense.

Read the Protection guide →

Punch

Enchantments

A bow enchantment that knocks targets further back.

Read the Punch guide →

Q

Quick Charge

Enchantments

A crossbow enchantment that cuts reload time by 0.25 seconds per level.

Read the Quick Charge guide →

R

Rabbit

Mobs

A small passive mob with 3 HP. Rabbit's foot brews potions of leaping, and four rabbit hides make leather.

Read the Rabbit guide →

Ravager

Mobs

A huge hostile beast with 100 HP that comes with raids. It always drops a saddle when killed.

Read the Ravager guide →

Realms

Multiplayer

Mojang's subscription service for private servers that stay online, run by Mojang, with no setup. Only invited players can join.

Read the Realms guide →

Respawn Anchor

Items & Blocks

A Nether block, charged with glowstone, that sets your spawn point in the Nether. Used in the Overworld or End, it explodes.

Respiration

Enchantments

A helmet enchantment that lets you hold your breath longer underwater, about 15 extra seconds per level.

Read the Respiration guide →

Riptide

Enchantments

A trident enchantment that launches you forward when you throw it in water or rain. You can't use it with Loyalty or Channeling.

Read the Riptide guide →

S

Savanna

World

A dry grassland of acacia trees, horses, llamas and villages. The windswept savanna variant has jagged, steep hills. It never rains here.

Read the Savanna guide →

Seed

World

The number a world is generated from. The same seed on the same edition and version gives the same terrain.

Read the Seed guide →

Sharpness

Enchantments

A sword and axe enchantment that adds damage to every hit. On Java it adds 0.5 x level + 0.5 damage (3 extra at Sharpness V); Bedrock adds 1.25 per level.

Read the Sharpness guide →

Shulker

Mobs

A hostile End city mob with 30 HP that hides in a shell and fires bullets that make you float. Shulker shells craft shulker boxes.

Read the Shulker guide →

Silk Touch

Enchantments

A tool enchantment that makes blocks drop themselves instead of their usual drop, so you can collect glass, ore blocks, grass blocks and bee nests with the bees inside.

Read the Silk Touch guide →

Silverfish

Mobs

A tiny hostile mob with 8 HP that hides in infested stone and calls others when hit. Infested blocks break faster than the real thing, which gives them away.

Read the Silverfish guide →

Skeleton

Mobs

A hostile mob with 20 HP that shoots arrows and burns in daylight. If a skeleton's arrow kills a creeper, the creeper drops a music disc.

Read the Skeleton guide →

Slime

Mobs

A bouncy hostile mob that splits when killed; the big one has 16 HP. It spawns in swamps and in slime chunks underground, and drops slimeballs.

Read the Slime guide →

Smite

Enchantments

A sword or axe enchantment that adds 2.5 damage per level (Java) against undead mobs like zombies, skeletons, phantoms, drowned and the wither.

Read the Smite guide →

SMP

Multiplayer

Survival multiplayer: a shared survival world on a server, often with a small, invite-only group of players.

Read the SMP guide →

Sniffer

Mobs

A large ancient mob with 14 HP that sniffs out seeds for two rare plants, torchflower and pitcher plant. Its eggs come from suspicious sand in warm ocean ruins and hatch about twice as fast on moss.

Read the Sniffer guide →

Spawn Chunks

Technical

Chunks around the world spawn point that used to stay loaded in Java Edition even when nobody was there. Java 1.21.9 removed them; use /forceload to keep chunks loaded now.

Speedrun

Gameplay

Trying to beat the game, usually by killing the ender dragon, as fast as possible. Runs are split into categories such as random seed and set seed.

Read the Speedrun guide →

Spider

Mobs

A mob with 16 HP that can climb walls. It's hostile in the dark but neutral in daylight. Drops string and spider eyes.

Read the Spider guide →

Squid

Mobs

A passive sea mob with 10 HP that drops ink sacs, a source of black dye.

Read the Squid guide →

Stray

Mobs

A skeleton variant with 20 HP that spawns in snowy biomes and shoots arrows of slowness.

Read the Stray guide →

Stronghold

World

An underground structure that holds the End portal, plus libraries and storerooms. Find one by throwing eyes of ender and following them.

Read the Stronghold guide →

Swamp

World

A wet, murky biome with lily pads, vines, slimes and witch huts. Mangrove swamp is a separate biome with mud and mangrove trees.

Read the Swamp guide →

Sweeping Edge

Enchantments

A Java-only sword enchantment that makes sweep attacks deal more damage: 50%, 67% or 75% of the main hit at levels I to III.

Read the Sweeping Edge guide →

T

Taiga

World

A cool spruce forest with ferns, sweet berry bushes, wolves, foxes and spruce villages. Snowy taiga adds snow.

Read the Taiga guide →

Thorns

Enchantments

An armor enchantment that sometimes damages anyone who hits you. It costs extra durability when it triggers.

Read the Thorns guide →

Tick Speed

Technical

Usually means the random tick speed game rule (random_tick_speed on Java 1.21.11+, randomTickSpeed before and on Bedrock), which controls how fast crops grow, leaves decay and fire spreads. The default is 3 on Java and 1 on Bedrock.

Trading Hall

Gameplay

A build where villagers each stand at their own workstation so you can trade with them quickly. It's the main late-game source of enchanted books and gear.

Read the Trading Hall guide →

Trial Chambers

World

An underground structure of copper and tuff, between about Y -40 and Y -20, full of trial spawners and breezes. Its vaults give heavy cores, enchanted books and other loot.

Read the Trial Chambers guide →

Turtle

Mobs

A beach mob with 30 HP that lays eggs on its home beach. Baby turtles drop scutes as they grow, which craft the turtle shell helmet.

Read the Turtle guide →

U

Unbreaking

Enchantments

An enchantment that gives each use a chance not to cost durability, so tools last roughly 2x, 3x or 4x as long at levels I to III. Armor benefits less.

Read the Unbreaking guide →

V

Villager

Mobs

A passive mob with 20 HP that lives in villages and trades with you for emeralds. Its job comes from the workstation it claims.

Read the Villager guide →

Vindicator

Mobs

A hostile illager with 24 HP that charges at you with an iron axe. It appears in woodland mansions, patrols and raids.

Read the Vindicator guide →

W

Warden

Mobs

A blind hostile mob with 500 HP in the Deep Dark. It hunts by sound, so the best move is to sneak, avoid sculk shriekers and leave. It's not meant to be fought.

Read the Warden guide →

Wind Burst

Enchantments

A mace enchantment that launches you back into the air after a smash attack, so you can chain hits.

Read the Wind Burst guide →

Witch

Mobs

A hostile mob with 26 HP that throws harmful potions and drinks healing ones. Witches drop redstone, glowstone, sugar and other brewing ingredients.

Read the Witch guide →

Wither

Mobs

A boss you build from soul sand and three wither skeleton skulls. It has 300 HP on Java and 600 on Bedrock, and drops a nether star, used to craft a beacon.

Read the Wither guide →

Wither Skeleton

Mobs

A tall black skeleton with 20 HP found in Nether fortresses. Its hits give the Wither effect, and it sometimes drops a skull; you need three to summon the wither.

Read the Wither Skeleton guide →

Wolf

Mobs

A tameable mob with 8 HP wild and 40 HP once tamed. Tame it with bones and heal it with meat; its tail drops lower as its health goes down.

Read the Wolf guide →

Woodland Mansion

World

A huge mansion in dark forests, full of vindicators and evokers. It's the main place to get totems of undying outside raids, plus hidden rooms with loot.

Read the Woodland Mansion guide →

X

XP Farm

Gameplay

A build that produces experience for enchanting and Mending, often around a mob spawner or a mob farm.

Z

Zoglin

Mobs

A hostile mob with 40 HP: a hoglin that turned into a zombie after being brought into the Overworld. It attacks almost anything.

Read the Zoglin guide →

Zombie

Mobs

The most common hostile mob, with 20 HP. It burns in daylight. Zombie villagers can be cured with a splash potion of weakness and a golden apple for big trade discounts.

Read the Zombie guide →

Zombified Piglin

Mobs

A neutral Nether mob with 20 HP. Hit one and every one nearby comes after you. They drop gold nuggets, which makes them the basis of gold farms.

Read the Zombified Piglin guide →